![]() ![]() It's quite a lot of fun, but the simplest mode on offer was our favorite: Knockout. Rocket Ball is essentially soccer with jetpacks, and the first team to score five wins. Mega Rocket focuses on capturing an objective and preventing your opponents from doing the same. Matches were brief, just a few minutes long, though that tended to lengthen out once everyone got a handle on what they were doing.Įach of the modes are pretty straightforward. The first three of these were playable during our demo. The game includes four gameplay modes-Knockout, Rocketball, Mega Rocket and RocketBot Attack. 'Rocket Arena' is a non-lethal first-person shooter for PC and consoles from mobile powerhouse Nexon, where your goal is to blast your opponents out of the arena. While it was easy enough to shift between characters, there's an unexpected level of depth in their loadouts, allowing experienced players to develop more sophisticated combat strategies and likely leading to some frenzied grudge matches. Another, named Plink, has a nifty set of homing missiles and a boomerang that ricochets off objects to snag stray items and land unexpected hits. One fighter, the watery Barbie-girl Amphora, can launch a geyser at foes to hurl them into the air, or transform into an aqueous manta ray to slip and slither around the battlefield to evade incoming fire. Our demo featured six playable characters, ranging from burly tanks to nimble speedsters, each with their own unique loadouts, items and abilities. We had the chance to take the game for spin at a preview event in Los Angeles, and came away pleasantly surprised with its zingy, blast-and-dash gameplay. ![]() That said, Rocket Arena's fun, fast-paced gameplay does offer a bit of depth and strategy for experienced FPS fans, couched within intuitive and satisfying core gameplay mechanics that make it easy for less experienced players to dive right in. Two teams of three face off against one another, armed with various non-lethal weapons and a jetpack, with the aim of blasting one another into the stratosphere. We also relied on our in-house grooming tools to give our hero her three unique hairstyles.The premise of Nexon's Rocket Arena is simple. Our expert team of artists at The Mill elevated the look of Rev by adding mid and micro sculptural details and crafting skin and textural details. By shooting live action plates with performer in situ, we could reference this, making sure we incorporated all the lighting and shadow subtleties. We then crafted physically plausible shaders to slot Rev into the live action environment. The key for us was to mimic the onset lighting, in our 3D software, as closely as possible. Shoot/VFX Supervisor, Matthew Fuller comments “The project bought an exciting challenge of integrating a stylized CG character into the real world. This method of crafting the commercial was an innovative alternative to motion capture with the best of both live-action and animated worlds.”ĭavid and The Mill’s VFX Team delicately balanced Rev’s characterization against the practical set, cautious to not push her features too far into photorealism. Having a clear reference alongside the beautiful practical lighting from set was essential to seamlessly blending the key frame animation with the live action set. We started off on set, filming the spot in its entirety with an actress for reference, before shooting the same scenes with a clean plate. From Rev’s front porch, actual game footage elements were implemented into the final unveiling of Boom City.ĭirector David Lawson explains “During the early stages of development we knew that we wanted to blend two worlds together, which is how we landed on a unique approach of placing our CG character into a practical environment. From Rev’s slippers, jewelry box, and even her morning cup of joe we see the world of Rocket Arena slowly materialize until it’s grand reveal. In the minute-long cinematic trailer, Rev stumbles through her morning routine with the help of a few unsuspecting jet powered friends. Technicolor Studios The Mill teamed up with Electronic Arts and developers Final Strike Games on an explosive launch trailer for the all new multiplayer game, Rocket Arena, directed by David Lawson. ![]()
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